Byron Reeves, who is a professor at Stanford and co-founder of Human Sciences and Technologies Advanced Research Institute (HStar), makes a rather contrarian point in arguing that certain video games teach people how to embrace leadership roles:
This notion struck me mainly because of his comment about the different roles players are required to take on in order for their clan to win (i.e. – some are warriors, some are priests, etc.). This gets to a point too seldom stressed: success requires not only leadership, but also followership.
In other words, “leadership” means sometimes you will lead, and other times you will follow. John Mayer isn’t great because we all want to be him (though a lot of us do want to be him), but because we recognize his immense talent and are willing to follow him. Rock star and groupie both win.
We each have a role to play in every scenario, and if Warcraft is teaching that, all the better.






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